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Fire emblem 8 randomizer easter eggs
Fire emblem 8 randomizer easter eggs









fire emblem 8 randomizer easter eggs fire emblem 8 randomizer easter eggs
  1. #Fire emblem 8 randomizer easter eggs how to#
  2. #Fire emblem 8 randomizer easter eggs code#

Not all monster weapons show their stats, fiery fang at least displays nothing. +6 to str/mag and +2 to everything else is no joke, especially early on. This one may be intentional, but if a unit has 2 rally skills as is shown with my Vanessa, they both proc with one command, leading to some pretty crazy stat boosts. Luckily my Seth was a Rogue with pass, so I had no issues there. On Ross' chapter, having the enemies in the mountains randomized can cause some issues when trying to clear the chapter if you don't have any flying units or units with pass, or have units with the right amount of con/aid to be able to rescue chain deep enough into the mountains. Wasn't an issue, but may point to something that could be a bigger issue, so thought I'd mention it. On the first map, one of the enemy grunts spawned as a shaman with no spd stat. I'll address them in the order that I encountered them. Trying to back out of the unit menu after doing a Talk/Support can show the conversation again

#Fire emblem 8 randomizer easter eggs how to#

Press R on the Donate to Circles screen to find out how to donate If you plant the right seed you may find it sprouts into a secret game mode

#Fire emblem 8 randomizer easter eggs code#

Use the Konami code if you're really stuck You can shove/drop/etc onto most terrain, useful if you're stuck Hold A to speed up battle animations (and B to pause them) Hold L to toggle battle animations on/off You can buy a lot of useful things at the prep screen armory Press Select at the stats menu to view stats/growths When forgetting a skill, you can press R to see the skill description Wary fighter removed from dancers/bards since it doesn't crash any more Skills learned per class redistributed to reflect the new skills available Nosferatu and Devil Axe fixed in Vanilla Mode Scripted battles end correctly when one character dies Debuffs now clear properly between chapters Flashy mode now works in vanilla! (all boss kill attacks show the critical animation) Dancers and Bards animations don't crash if they double Stats no longer overflow/underflow (e.g. Thracia Mode! Put "776" somewhere in your seed to give everyone Capture, set Hit to 1RN and between 1-99! Amnesia Scrolls (forget a learned skill) also added Skill Scrolls (learn a random skill) added to drop list and prep screen shop Random Class Skills option: Shuffles all learned skills per class! (innate skills e.g. Palettes that might be janky because that's part of the charm This is a rom that randomizes itself - meaning that no two playthroughs will be alike!











Fire emblem 8 randomizer easter eggs